Interesting challenge to play with but its not worth it for regular players, even for 12 extra points. Your character has a perception radius even behind them, supposed to represent hearing. Sunday Driver: 2. Luckily this is manageable as long as you have a steady supply of cigarettes. In short, when you get injured, just avoid combat and take it easy for a few days and let your wounds heal. And disease can be avoided by spacing out crops. Yes thats right. Players have shared screenshots of thousands and thousands of cigarettes in their inventories. Might as well take some extra points if you have to eat a lot anyway. I really dislike playing with this perk, but it isnt entirely detrimental. Project Zomboid Best Traits: Which positive and negative traits - VG247 Then again it isnt the worst thing in the world to only be restricted to large houses at the start of the game. Best Positive Traits in Project Zomboid Build 41, How to cure and fix Nervous Wreck moodle in Project Zomboid, How to barricade and board up windows in Project Zomboid, All Project Zomboid Moodles and how to deal with them, All comments must be on topic and add something of substance to the post, Do not attempt to start a poll in the comments, We reserve the right to remove a comment for any reason, Do not impersonate a staff member or influencer. Although the description of the negative trait says it decreases the player's vision, It appears not to affect the character in any noticeable way. I'd rate it much higher, especially for newer players as it will help prevent deaths. May be worth it if its something you personally struggle with, or if it fits your playstyle. The XP boosts will be massively helpful too. Although it seems daunting at first, a good source of water is really not that hard to come across. I'm ranking all negative traits from More Traits mod in Project Zomboid!Check my top 10 best traits video: https://youtu.be/XedZcMPudMo-------Join me:DISCORD. The extra speed will often cause you to crash and badly injure yourself, even with cruise control. Just carry 2 filled bottles around with you and you wont notice this trait. I'd rather level up dancing or piano (an actual mod skill). Can be annoying having to eat so often, though. Many argue that players can remove the Out of shape trait as long as they exercise regularly and increase their fitness. if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-medrectangle-4','ezslot_8',113,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-medrectangle-4-0'); if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[300,250],'setreadygame_com-narrow-sky-1','ezslot_16',146,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-narrow-sky-1-0');Considering that you can get water through many different sources all the way through the game, I generally consider this free points. However, there are a ton ofboth positive and negative traits to choose from. The combo costs 2 points net for 1 str, 1 axe and 1 sprinting. Points added: +2 This means that the player can start the game with only negative traits if they choose to do so, but if the player wants positive traits they will have to make some compromises. Underweight has a similar penalty, it makes your attacks deal less damage. Character is going to be stressed all the time, and washing clothes wastes time and water (and sometimes becomes unavailable while away from base once water supply cuts out). This perk isnt working at all as of the time im writing this, so its free points. Traits are positive and negative bonuses that you can apply to your character in Project Zomboid. Don't really need it if you have a profession that gives maintenance though. Because of this, it may prove to be a daunting task, and new players may feel unsure which should they pick or which is the best. Basically 2 free points. I disagree with the Sunday Driver for one huge reason. Not worth 1 extra point. Must have for people wanting to use axes as their main weapon. When coupled with Outdoorsman which removes the negative side-effects of weather you can make a pretty good character for living off the grid. For only 2 points this perk is a must-have. Ranking All Negative Traits in Project Zomboid (SOTO Edition) Kokoplays MB 45.3K subscribers Subscribe 5.1K views 2 months ago I'm ranking all negative traits from Simple Overhaul mod. Build 41 has made cigarettes a little bit harder to locate but you still shouldnt have too much trouble. Negative traits give you points back, which you'll need if your occupation puts you in the negative. Ive told my friends who are new to the game to take thick-skinned to start off with until theyre more comfortable to take the training wheels off. @keyframes _1tIZttmhLdrIGrB-6VvZcT{0%{opacity:0}to{opacity:1}}._3uK2I0hi3JFTKnMUFHD2Pd,.HQ2VJViRjokXpRbJzPvvc{--infoTextTooltip-overflow-left:0px;font-size:12px;font-weight:500;line-height:16px;padding:3px 9px;position:absolute;border-radius:4px;margin-top:-6px;background:#000;color:#fff;animation:_1tIZttmhLdrIGrB-6VvZcT .5s step-end;z-index:100;white-space:pre-wrap}._3uK2I0hi3JFTKnMUFHD2Pd:after,.HQ2VJViRjokXpRbJzPvvc:after{content:"";position:absolute;top:100%;left:calc(50% - 4px - var(--infoTextTooltip-overflow-left));width:0;height:0;border-top:3px solid #000;border-left:4px solid transparent;border-right:4px solid transparent}._3uK2I0hi3JFTKnMUFHD2Pd{margin-top:6px}._3uK2I0hi3JFTKnMUFHD2Pd:after{border-bottom:3px solid #000;border-top:none;bottom:100%;top:auto} Gymnast is S tier just like athletic. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight (uncertain, but open to others testing) Underweight Unfit Very Underweight Weak Community provided temporary traits: Asthmatic: 2/5 very viable since it doesn't actually reduce Fitness, which is what decides how sleepy you get and how fast you attack. Note: the ratings are aimed towards new players on default settings. All trademarks are property of their respective owners in the US and other countries. Can't add to the post as i am newbut thank you:-). Before posting try the sledgehammer. It doesn't really change anything as reading in Project Zomboid is already slow at normal speed. Strong, Thick Skinned, Outdoorsman Keen Hearing traits fall under positive traits. The xp boosts that gymnast provide are pretty useful to keeping you alive in combat so I always take it. No brainer. S-Tier. I'd put Speed Demon at 2. For only 2 points, this trait is a steal. Underweight knocks you down to 8 and is pita to grind. Short Sighted only affects foraging radius and makes no difference to actual perception sight. While you might be shuddering at the thought of making one of the survival mechanics in a survival RPG even worse to deal with dont! All Project Zomboid Traits Ranked - msn.com Project Zomboid traits guide | PC Gamer It's something experienced players could consider, but even then I think it's mostly viable for longer range weapons like spears and long blunt, since I think less blood gets on the character. Remember now, try the sledgehammer then post your questions. Sleepyhead 1/5. Not very useful, prevents you from taking prone to illness which is a very good negative trait to take. One of them is asthmatic, which I don't think should be too much of an issue if I'm going for a stealth build. First Aid is such a brokenly bad skill it shouldn't even be in the game currently. ._3K2ydhts9_ES4s9UpcXqBi{display:block;padding:0 16px;width:100%} if(typeof ez_ad_units!='undefined'){ez_ad_units.push([[336,280],'setreadygame_com-leader-1','ezslot_15',114,'0','0'])};__ez_fad_position('div-gpt-ad-setreadygame_com-leader-1-0'); Along with this you have the option to pick up the positive trait known as Brave. Espaol - Latinoamrica (Spanish - Latin America). You will wake up close to tired. This means driving through bushes, towing vehicles, and having to life-or-death plow through zombies, will fail horribly. Play deaf, it's 12 free points. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Negative Traits That Can Go Away :: Project Zomboid Obecn diskuze I don't see very many discussions on this topic, and the wikis are barren with which traits can go away aside from those as a result of the recent Fitness update. Because of this, it's an easy +2 point that can go towards a decent positive trait. Don't stand in the cold and rain and you will be fine. Slow Healer is another decent negative trait that you can easily deal with in Project Zomboid. Will hurt your stealth a bit, but not too much. Reduces container capacity by 30%, including vehicles. Keen Hearing greatly increases that radius, letting you "see" threats coming from farther away. In a game where a scratch from a zombie can be life or death, preventing injury altogether is great. Overpriced but underrated IMO. One tiny mistake and the character youve had for a few in-games weeks/months is gone and so are your skills. and our Could be worth taking in conjunction with the negative perk "Prone to Illness" as it gives you 2 free points, which is why I didn't rate this lower. How do Project Zomboid traits work, exactly? What are traits in Project Zomboid? PERSONALLY my ideal car is a Horizon or Dart with a 100/100 performance muffler so I would not want Speed Demon to ruin the stealthmobile. Luckily, we will go over some of the best negative traits we like to pick during our playthroughs. New comments cannot be posted and votes cannot be cast, The subreddit for Project Zomboid. ._1QwShihKKlyRXyQSlqYaWW{height:16px;width:16px;vertical-align:bottom}._2X6EB3ZhEeXCh1eIVA64XM{margin-left:3px}._1jNPl3YUk6zbpLWdjaJT1r{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;padding:0 4px}._1jNPl3YUk6zbpLWdjaJT1r._39BEcWjOlYi1QGcJil6-yl{padding:0}._2hSecp_zkPm_s5ddV2htoj{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;display:inline-block;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;margin-left:0;padding:0 4px}._2hSecp_zkPm_s5ddV2htoj._39BEcWjOlYi1QGcJil6-yl{padding:0}._1wzhGvvafQFOWAyA157okr{font-size:12px;font-weight:500;line-height:16px;border-radius:2px;margin-right:5px;overflow:hidden;text-overflow:ellipsis;vertical-align:text-bottom;white-space:pre;word-break:normal;box-sizing:border-box;line-height:14px;padding:0 4px}._3BPVpMSn5b1vb1yTQuqCRH,._1wzhGvvafQFOWAyA157okr{display:inline-block;height:16px}._3BPVpMSn5b1vb1yTQuqCRH{background-color:var(--newRedditTheme-body);border-radius:50%;margin-left:5px;text-align:center;width:16px}._2cvySYWkqJfynvXFOpNc5L{height:10px;width:10px}.aJrgrewN9C8x1Fusdx4hh{padding:2px 8px}._1wj6zoMi6hRP5YhJ8nXWXE{font-size:14px;padding:7px 12px}._2VqfzH0dZ9dIl3XWNxs42y{border-radius:20px}._2VqfzH0dZ9dIl3XWNxs42y:hover{opacity:.85}._2VqfzH0dZ9dIl3XWNxs42y:active{transform:scale(.95)} If you gain enough weight, you won't be "underweight" anymore ; if you lvl up your strenght skill enough, you'll go from "weak" to "feeble", or from "feeble" to nothing (5 fitness) and so on. Avoid. Horrible. As long as you arent fighting zombies in melee combat non-stop theres no reason that should need first-aid. Just avoid getting fractures and you will barely notice you have the trait. I also asked them to read the rest of your guide. The only opinion I disagree with is thin-skinned. It makes the low speed torque of vehicles almost completely vanish. Eventually Claustrophobic will wear off in Project Zomboid as well. Can be overcome when you build up your stealth skills. Very useful for finding Axes and Sledgehammers. High Thirst is easily fixed with a bottle of water. Because of this, it's an easy +4 points that can be used to get an extra positive trait. I'll start with the ones I've been able to determine: Feeble Obese Out of Shape Overweight Poor eyesight . If anything the two numbers should be swapped, but as knowing how they work and having experience with the game, I'd put them more at like graceful 3 inconspicuous 2. You can just eat more or less and eventually it will be free points. After about a week in-game you wont be struggling from this anymore. Same thing with under/overweight. If that doesn't work then post the question. 50% lower item transfer time is not only convenient for day to day living, but also really helps out when looting surrounded by zombies. The annoyance and extra time of Hemophobic would put it at 3/5 in my opinion. Thanks for the list and the explanations. Its also very cheap considering the bonus. Don't take it if you're planning on using an axe as a main weapon. Best traits in Project Zomboid - Dot Esports MUST HAVE Negative Traits - Project Zomboid Swayed 2.04K subscribers Subscribe 6.2K views 2 weeks ago #0121 Give these Negative Traits a try and tell me what you think! Don't have to mash the accelerator all the time. ._3oeM4kc-2-4z-A0RTQLg0I{display:-ms-flexbox;display:flex;-ms-flex-pack:justify;justify-content:space-between} Long-term, these traits can be great for getting some of the good traits.