ffxi drk gear guide 2019

General stat priority is followed, with three Direct Hit melds A great alternative for any Dark Knights support jobs. At lv.30, Warrior or Dragoon become the better choice. Every race also gets "Race Specific Equipment", or "RSE", that will boost a race's stats to equal, or possibly even surpass other races. There is no weaponskill which stacks constructively with Souleater, however. PLD is the easiest and, arguably, one of the most effective tanks in FFXI 75 pre-Atonement era. Bad news first, this is where a lot of jobs get seen as obsolete, and is also where a ton of other damage-dealers get stuck. As an Elvaan Dark Knight, you will be one of the deadliest of them all. If you have this skill leveled, you might even want to bring these to parties in low to mid levels since they are better than Scythes and Great Swords. In a pinch Dark Knight can even be a ghetto backline job, using absorbs, drains, aspirs, and stuns to do moderate amounts of damage and utility against mobs that dont particularly take physical damage. Weapon Grade: A+ indicated by red text in the melding menu. A 2.40 GCD set You can also replace the Classical Ring with an Augmented Radiant's Ring of DRK Noob - FFXIAH.com This is one of those sets that you could go harder with, using items in open slots with stats like Defense, Parrying, Evasion, or HP. Note the wrist from normal mode; this is necessary to drop all Skill Speed. With your A+ weapon and new gear obtained in the 50s and 60s, you can usually eat meat which also gives you more offensive power. Even Souleater recast can be situational. sync by queuing into Eden's Verse: Furor (Savage) with the Unrestricted Party . Drain II at Lv.62 will actually work well at the start of fights, since you can actually drain. Apoc VS Calad: Fenrir.Puciato: 34: 2262: 4 years 1 month. Einherjar adds the two pieces of Valhalla gear, which are great pieces for PDT and tanking sets. boosts to your damage. This can be used either as an on-demand accuracy boost against mobs with higher evasion (Like a Thief mob in Dynamis) or you can swap out accuracy gear for more offensive options when its up (Like Toreadors Ring into Blitz Ring) either way is good. With a Scythe out you have access to Guillotine, one of the strongest weaponskills in the game. Diabolic Eye - This is a pretty decent ability, giving Drk it's only on-demand accuracy increase at the cost of total HP. People typically ask for a recommended meriting order so I try to add one into these, personally I think its super subjective as your needs vary based on what you do, but here's my take: Desperate Blows 5 > Scythe Skill 8 > Critical Hit 4 > Dark Seal 1 > Diabolic Eye 4 > Souleater Recast 5 > Last Resort Effect 5 > HP 8 > STR 5. Per attack, you can deal up to about 1600 damage. Lot to digest here, but I appreciate that level of detail very much. DRK_2022_Guide_V2 (1).docx. No powerful available weaponskills severely limits the damage potential of the weapon. percent of the alternatives, you still need to keep this gap in mind. gloves with a synced CRIT+DET piece as well is a negligible DPS loss. Though not very high, Dark Knight has some skill in Marksmanship. Please add anything if it is needed, and take away anything that is either untrue or not needed. melding menu. If you're straight up DDing it may not be optimal damage, but it can help with healer MP in certain situations to heal yourself. General substat priority is followed with the exception of two Direct Hit melds abbreviated by the community as UCOB. This set posted has 400 accuracy, so with Hasso up is accuracy capped at the 410 mark we are looking for. As long as they have relic +3 hands that should completely strip their damage resistance. These are Dark Knight's specific spells and abilities with their era CE/VE values: Generally speaking your goal is to keep Drain 2 > Drain > Stun > Sleep II on cooldown in that order, then fill the gaps with Sleep, Bind, and Poison between recasts. re-allocating stats on the relic to switch between them. This spell also generates very high amounts of Enmity and can be used as a way to get snap hate. It could also evoke memories of that one Dark Knight you partied with that just couldnt control his Souleater usage and constantly killed himself. Starting with your AF boots at Lv.52, the only good thing about them is the Mind stat. For one, Bloody Bolts can drain the targets HP for no MP cost, and a lot faster than your spell Drain. compatibility with the sets for other tank jobs. One thing is true though, no matter what you dont forget the Dark Knights you do see in the world of Vanadiel. Thief is not a good sub job in my opinion, and I put it here purely to talk about why you shouldn't use this. A full team of eighteen Lv.75 Dark Knights using Kraken Clubs can take down even Kirin before he summons his minions. Dark Knight Guide by Falaras | Classic FFXI community | Fandom reach the desired threshold. Expect a lot of foes to fall at your hands when that occurs. the exact pieces used are just examples; any gear above the optimal sync Other than the gloves, It's not a lot of PDT like Sam and Mnk can get, but it might save your life from a 1 shot Eagle Eye Shot or something so I'd recommend having it. Determination. With Souleater up you would usually lose 12% of your HP with every auto attack, but when paired with Blood Weapon you will heal all of that HP back making it do no damage to you (this does not work on WSes). How-To Guide: Dark Knight | FFXIclopedia | Fandom the OP guide has them for some but the sets i've seen don't seem to be using them now. Thank you Mims, i'm going to be playing DRK for awhile as I always liked the job so I will take this into account. Dark Knight excels in two types of weapons: Great Swords and Scythes. On the bright side, like most other damage-dealers, you can solo, or do Besieged and Campaign to get some experience. The choice is up to the player. Nice job. UCOB syncs to item level 345, and synced gear must be item level 470 or For example, you hit a monster for 100 points of damage with Blood Weapon active. It is not the main recommended set as a result, Using the Kraken Club with Souleater and your two-hour ability active can deal the most ludicrous damage in the entire game. If you use Souleater, you can prevent a whole six attacks from landing on you while you have enmity. On the side of good news, though, these levels are when you get some of your most awesome spells and weapon skills. The "Attack Bonus" trait, its naturally high strength, and some of the most ruthless abilities ever make it well worth your while to level. overcap as a result in order to reach a 2.49 GCD speed. An infinite amount of time! On Eden, Dark Knight finds a home as a heavy DPS job that brings moderate amounts of support to the party with things like stun and enhancing the effect of chaos roll. Sylph.Brahmsz . But as a Dark Knight, taking 1 or 2 less damage should be the least of your worries. Additionally, one Direct Hit X and one Critical Hit These are all great points. You will have to take a loan out on your house to afford the current price (100k+ on Eden currently per!) I super appreciate it! The How-To Guides are user created guides editable by anyone. Items like Defending Ring are near impossible to get and items like Resentment Cape can be used in certain areas. If youre a Great Sword junkie like me, this is a really notable case of why you should have both of your weapon skills capped. As mentioned in the Blood Weapon paragraph, this can be combined with that ability for some crazy shit. E skill means that you will have to stack a full accuracy set and eat food which strongly compliments the weapon type. This Samurai not only gives you extra TP per hit, but a number of job abilities thatll just make you cry out in happiness. Its a pretty decent Scythe. This is a strange 2-hour ability to be honest, it's pretty weak for normal play just allowing you some cheeky healing every time you hit that is very unlikely to save you from death. It has a really high damage over time and simultaneously boosts both your strength and your intelligence stats. Things to know before you read this wall of text: Thanks for the extensive writeup Carrot! Blood Weapon is an amazing concept, but ultimately fails to deliver as a two-hour ability. Note: All weapons are being discussed for general usage, although I may reference more specific uses (zerging notably); this will be discussed in detail later. Desperate Blows - The king of Drk merits, with this maxed out you get +25% job ability haste for the duration of your Last Resort with a 2-handed weapon equipped. Torcleaver is a one-hit attack, with a 60% VIT modifier that can actually be geared for, and deals a fair chunk of damage to boot. Are there any monsters in C that resist slashing more than 50% and at the same dont resist blunt, beside skeletons? On this page, you will find the best gear and best-in-slot items for your All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. And with their moderate intelligence pool, thats no joke. In general, Dark Knights can use any type of blade weapons with a few exceptions. indicated by red text in the melding menu. Some of the upsides to DRK tank are low cooldown stuns, pretty decent offensive output with Drain2/Drain/Dread Spikes, and probably the highest enmity generation capability of any job. Current gear: ItemSet 379659 Cerberus.Castien. Adding a little bit of finesse to the powerful brute that is Dark Knight, a Mithra Dark Knight plays Dark Knight very well. Souleater Recast - Lowers the recast of Souleater by a minute, putting it at 5:00 with full merits. Weaponskills for DRK : r/ffxi - reddit Also most of the time Souleater is either deleting the mob or the mob is unable to act when being attacked via stuns so it doesn't matter if it's facing you. Afterglow relics aren't too expensive anymore either, but it's a fraction of the cost for nearly the same degree of utility. and Critical Hit replaced with Determination). Plus, it allows you to possibly counter. The 2.40 prog set doesn't lose as much compared to the slower sets as the by the community as UWU. I appreciate the in-depth bossing section, as well as the miscellaneous tips you sprinkle in throughout the guide. DRK endgame gearset help - Nasomi Community FFXI Server Thief sub also allows access to Treasure Hunter for farming and camping NMs, and also gives a really decent bonus to dexterity for accuracy purposes. hey all in this vid this guy has almost 8k HP any idea what gears he's using to get that? The last- and second-to-last steps of What it does is will drain 100% of the damage you deal from the monster to you. If you want to lower the recast you can use items like Homam and Dusk which have combination high HP and haste, plus save you a bit of inventory. All of them have similar layouts, so if you've read one, it's easy to find the information you are looking for in another. a tiny bit more HP with a negligible hit to DPS. enjoys progging, optimizing, and instructing others on the job, and has There's so much useful info in hereespecially for new players. Another cool use is Tonko and Monomi, which are cheaper alternatives to using Prism Powders and Silent Oils. Your low strength and vitality can be made up by your Absorb line of spells. I wish I had this guide when I first started. Once you get Guillotine, accuracy becomes the prime choice for meat-eating Dark Knights. Practical only in the earlier levels where the difference between the skill tiers isn't so great. Dark Knight Guide 2022 Dream Ms Guide is not entirely linear in progression, some parts of the lower sections will supplement knowledge of the earlier sections i.e APQ from the Money Making Section will supplement levelling via apple roar from 108-174. Try to setup Dread Spikes timings, where you can safely drop your shadows and let the mob hit you for a few rounds to take a bunch of damage, or you can save Dread Spikes for scarier parts of the fight when you think Utsusemi might not be enough damage mitigation. Because much higher ilvl gear is required to cap out both substats on The most important part of this set is hitting 300 Dark Magic Skill which caps the damage of your Drain/Drain 2. Equipment: High-end Armor Sets (Defensive/Magic), [Click header for High-end Armor Sets (Defensive) section], VI-4. Secondly, Acid Bolts lower the targets defense for your already high-powered weapon skills. There's a whole food section at the bottom of this guide but it's worth mentioning to make sure to always use it, even on Colibri that steal your food. Hit X materia plus one Direct Hit IX with Skill Speed. I have a post of gearsets from 2019 at the following link. I know weapons have been discussed again and again but I was just curious on thoughts for all of them. And how well exactly does afterglow calad hold up? The weapon, hands, feet, earring, neck, and wrist listed must be exact, but Drain scales well and can be used as a strong magic nuke option at 75 even, allowing Drk to play a hybrid backline style not entirely dependent on physical damage. Dark Knight a.k.a. Weapon Grade: A+ Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK . If you are not at full HP this simply works as a normal drain spell, so make sure to be capped off on HP in order to gain the bonus max HP. This set loses about 1.5% DPS compared to the 2.50 and 2.45 sets, and is Notes: Only practical in early levels, not worth using after a certain point. The damage is abysmal and the exclusive WS Scourge is legitimately one of the worst weaponskills ever made with its CHR/MND mod. What about the club that hits eight times per hit! one Direct Hit IX each replaced with Determination. This comes at a cost of Having above 1 in every elemental resist opens up the ability for you to 1/8th and 1/16th resist spells which I think is worth doing but some people don't. Since I don't have Scourge atm, doing double dark with scythe seems to get me kills faster than using a GS when solo cping. Buying the A pretty weak ability, if you remember to use it while fighting any arcana-type mob you and your party members will have a chance to intimidate the mob. Since you have high strength too, that just makes it insane. replaced with Skill Speed. Souleater (30) 6:00 Recast - Deals 10% of your total HP converted into flat damage on hit. FINAL FANTASY is a . He will then send you to a Galka named Mighty Fist in the Darksteel Forge. It basically trades-in a small portion of your damage over time for survivability and hate control, but only works well Lv.60 and higher. re-allocating stats on the relic to switch between them. Every other stat is just filler, and honestly it's hard to even tell which is better. Dark Knight while leveling is going to use a combination of Great Axe and a Crossbow. (Don't) Fear the Reaper: A Dark Knight Guide: Quetzacoatl: 6120: 982748: 3 weeks 4 days. INT is lagely going to give 2 INT = 1 Macc, and 1 Dark Skill = 1 Macc so choose whichever piece gives more magic accuracy. Contents 1 Blackest Dark Knight 2 Job-Race Combinations 2.1 Hume 2.2 Elvaan 2.3 Tarutaru Once you go past 300 skill, all you need to worry about is magic accuracy. Dark Knight, like Warrior is able to use many different kinds of weapons. These sets are for those needing to maximize their damage output in order to If used right before Absorb-TP, you can easily get 100% in a super short period of time. This is a strong underrated Great Axe build, make sure to check it, and try it out. It also has a higher damage cap than drain, so you can hit for 400+ damage in max sets. The NQ is super affordable, and the HQ is a little pricy but is not impossibly expensive. The reason being, it doesnt add anything to your overall damage over time or anything else for that matter. This is a game changer, 10% haste is an unheard of amount of haste on a single item and it allows Dark Knight to effortlesly cap at 25% equipment haste while unequipping pieces of Haste gear for more STR, attack, accuracy, or other stats. Is it better to use them seperately and take the lower recast? It's really a fantastic great sword when you're not trying to invest too heavily in the jobs that can wield it. Great Swords are moderately fast at an average of 420-450 delay. helm. Another downside is these levels are where most damage-dealers get quite expensive. When this works, the scythe will be amazing. threshold with the same substats can be substituted at no loss. Notes: Tempting although it may seem, do not Dual Wield on Dark Knight seriously. Having some trouble with my Entropy set atm. Another possibility would be getting a one-handed Sword or Axe for these levels. Two items, Very high DMG leads to high individual hit damage, Scythes are generally very easily-accessible; top-end ones tend not to be difficult to get or rare/ex (the exception being the. Plates are selling for 70-80k on my server and in incredible frequency, dross empyreans are actually extremely cheap right now here. The Unending Coil of Bahamut (UCOB) Sets, FFXIV PLL #75 Recap - 6.3 Live Letter Part 2, Join Us Live on Twitch for the Icy Veins Podcast, FFXIV PLL #74 Recap - 6.3 Live Letter Part 1, Final Fantasy XIV will be in AGDQ2023 on Friday, January 13th, "Tales from the Dawn": Final Story Released, On the Adjustments to Pandaemonium: Abyssos (Savage). Finally, you begin the arduous task of getting AF and limit breaking quests done. This comes at FINAL However, subbing Ninja in end-game is widely overrated because of the Utsusemi. This playstyle has almost entirely vanished on Eden, as with proper gearing and buffing, even on the hardest mobs you will likely have buffs and be able to just sub Sam or Nin to melee the mob down, which results in far more damage than the spike of SAWS. B- skill means that you will have to sacrifice some Haste and Attack for Accuracy gear, producing less DoT in the long run. Dread Spikes is 100% based on your total HP so macroing in a ton of HP is the play. Thanks. All FFXI content and images 2002-2023 SQUARE ENIX CO., LTD. requirement for the encounter is much easier to meet currently than on release FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide, VI-2. Healers will hate you if you abuse this too much, so please pay attention to their MP and use Souleater when it makes sense to use. The former can be done in This is such a strong spell and learning to use it correctly is integral to being a useful Dark Knight. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. maximum value on both substats. Once you find a target, I wouldnt expect anything less than a swift victory. However, there may be differing opinions than those expressed in a guide. High delay means that a missed swing is very detrimental for TP gain, moreso than missing with a lower delay weapon would be. The guide is basically my attempt to make the information easier to digest and locate with convenience and also serves as a self-reflection of what I've learned in the past 1-2months. All FFXI content and images . Soloing these levels is quite annoying, even for a melee job. Leather Belt+1. Kind of new to DRK, but really enjoying it so far. this is a nice giude, ty for throwing out all that information, but it looks like your tp sets are /sam based. And though you have low HP, with Drain II later on, you can potentially increase your HP higher than even a Galkas. This is the best sub job for all levels of zerging because the haste only gets better the more you have, and in zerg situations you are at very high haste levels to begin with. Anything that raises your HP can be very useful for Soul Eater. These three specific GCD speeds are chosen because they align well with 60- The Delay:430 will say "TP Damage Machine" when you activate the OdDD aftermath from Caladbolg's Torcleaver. Currently Maintained DPS Spreadsheets: Asura.Chiaia: 2: . FANTASY is a registered trademark of Square Enix Co., Ltd. (Don't) Fear the Reaper: A Dark Knight Guide. (Don't) Fear The Reaper: A Dark Knight Guide - FFXIAH The stats alone are incredible, highest damage, good delay, and accuracy+20 allows for some deep gear swapping away from accuracy. Exceptions to the general stat priority are one Critical Hit IX replaced with Dark Knight is iconic for 75 cap, sometimes for its great utility and sometimes for its borderline troll players. Which Set to Use. The later has the are more powerful and has the highest delay in all weapons at around 528. item level 375 sync by queuing into Sigmascape V2.0 (Savage) with the Chances are, if you want to grab hate, you could easily hit yourself up with Last Resort or Souleater anyway. and Minimum IL options enabled. These sets are specifically for The Unending Coil of Bahamut (Ultimate), Any three melds can be replaced so long as a given Bring a friend with you, as you will combat a notorious monster at this point. speed is perfectly adequate. The only true downside to a Galka Dark Knight is its MP. On Eden currently, this effect is not coded so I would not recomend anyone buy or even look at this weapon. You will at least need to have a Haubergeon, a pair of Sniper or Woodsman ring and a life belt by level 60. I assume the next best thing is judgement? See the Zerging section for more information on this playstyle. This is a huge boost to accuracy for a low level character. it takes longer for a Great Sword to reach 100%+ TP than using a Scythe). Whatever you do, dont use your Chaosbringer weapon that you get from finishing Dark Knight. Dark Knight | Classic FFXI community | Fandom due to potency and system changes, so simply using synced CRIT+DET gear with is also provided for those who aren't comfortable with very slow speeds, but it Still, you are much better off with more accuracy (if you are eating meat) since you will certainly deal more damage if you land all the hits or simply more Str if you are munching sushi. Weapon Grade: B- Of course, if things look grim, nothing is stopping you from pulling out a one-handed Axe before using the ability, although that really depends on your skill with it. If you do not have a Bozjan resistance relic weapon, simply use any weapon set, and comfort should be the primary concern when choosing between them. I wouldn't use the set pictured as a guide of what exactly to wear, but options to combine into your own set to make one you like. Thanks. Utsusemi doesn't help much unless the mob constantly spams dangerous AoE's that hit for about 1k+. and second ring, respectively, but can be done on any other slots that won't Notable Weaponskills: Guillotine (DRK Exclusive, level 60), Spiral Hell (DRK level 68). For more information, please see our VE stands for Volatile Enmity, this enmity decreases at 60 VE per second thus you continually need to build VE in order to stay capped. Apocalypse - The king of Dark Knight weapons, this is the relic scythe and is probably the single biggest power increase a relic weapon can provide to a job. At least until Lv.30 and higher, then it becomes a bit more useful. the Bozjan resistance relic offer customizable substats and can be significant Thank you very much, Quetz, great guide! The Great Axe gives you access to strong weaponskills; Shield Break, as the first WS you learn, applies -40 evasion to the mob when used (not guaranteed, and based on combat skill level so keep it skilled up) which is one of the largest DPS increases you can possibly have for a party at low levels. Or, if you feel like casting some catastrophic spells, hitting it with Absorb-INT works just as well. Nasomi Community FFXI Server Board index International Jobs Dark Knight, Users browsing this forum: No registered users and 0 guests. Just use a Kraken Club and Haste/HP gear. Here is a list of all the guides currenly on Eden. A GMS-like v83 private server which aims to create a challenging yet fun environment with our low rates. This set has 407 accuracy with Hasso and Hume DEX. Does Armadaberk really come ahead in that many situations? But keep in mind that subbing a job you gets all the ups and downs about the job. I know at least for me, it can be overwhelming trying to reference multiple pieces of information. Zeni NMs or ZNMs add a ton of items like the Aurum Cuirass set, a new great sword in Nagelring, and a ton of small upgrades that would take too long to list. You can replace any Direct Hit meld with Skill Speed in any slot that won't The former has low delay of around 480, low damage and is available to other jobs such as Bst. Direct Hit, and two Direct Hit IX replaced with Det (or one each of Direct Hit Just check the set I posted a while back. Flamma Ring is a good choice instead of Rajas as well. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Overview of Job Abilities, Traits, and Spells. Stun (37): Probably the most useful spell that Drk has, it has a .5 second cast time so it comes out fast and lets you stop a mob from doing things. Spell recast caps at 50% of the spells original casting time, so you want to have 50% Haste combined in your casting set. I should preface this by saying that category 1 is a mess of a category, and is still highly debated by Dark Knights in discord channels and forums everywhere. Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped): Well, it's possible for Dark Knight to solo Neak (half bragging, half just wanting to tell someone because I'm so pumped). Thank you in advance and again sorry if its been discussed before. Dark Knight Beginner's Gear Guide : r/ffxi - Reddit For those wishing to run 2.45. Can you imagine why? C- skill means that you will not be able to sacrifice Accuracy gear, producing far less DoT in the long run. Dark knight beginner's guide finally out! Like Drain, the damage on this spell scales with dark magic skill up until a cap of 300 skill then stops. Support basically. I would not take the time to cast these spells instead of hitting the mob, the extra STR or DEX generated is not even close to worth the casting time wasted. Im kidding, of course. As a DRK you will need to do those 3 WSs for scythe at least,, but don't forget gsword as well. Damage output is near-identical to the 2.50 encounters. Not sure how many people have done this, but I wanted to master DRK on an alt, to have a new job to play with. I currently have 117 gear/weapons and I was searching some things up. I don't recommend this, as when you are using Souleater your damage output should be so insanely high that you will likely pull hate anyways. any slot you prefer, but the latter must be done on the crafted ring as it is As a Tarutaru Dark Knight, you enjoy a wicked MP pool and intelligence in which to use it. This strategy is used to take down very scary end game monsters in 30 seconds flat like Vrtra, Bahamut, and Dynamis Lord. Like I said, a cool concept. 2.45 should feel more familiar to those experienced with Dark Knight or other tank jobs, while 2.50 requires slightly less effort to keep offensive cooldowns rolling exactly as they become available. Knight or other tank jobs, while 2.50 requires slightly less effort to keep

Soul Eater Norse Mythology, Articles F