Some pages may include user-generated content in the comment section. Augmented reality (AR) headsets are facing a short-term decline of 8.7% nearing the end of 2022. Analysts predict the value of this market will reach $50.3 billion by 2028. Today, the VR headset market size is worth approximately $8.1 billion, 20. This number is significantly lower than the 2018 predictions (59%). Both virtual and augmented reality products are steadily finding their audience. Here are some of the most exciting VR trends and statistics for 2022. Another 39% are investing in upskilling their current employees to gain the metaverse skills needed for the future. Gaming takes the lead with 64% of consumers being most excited about this segment. Researchers say 44.5% of consumers are expected to watch entertainment videos or use VR for travel and virtual tours, 29.9% are expected to use virtual reality for educational purposes, and 20.8% for shopping. Yes, but it has some more growing up to do. , which shows the number of Facebook groups related to AR/VR has increased exponentially year on year, with South Korea (649 percent) heading the list. Directly accessible data for 170 industries from 50 countries and over 1 million facts: Get quick analyses with our professional research service. What is the difference between augmented reality and virtual reality? More VR users mean more apps and games sold, too. Either way, this represents the small portion of the population considering the majority of Americans in this survey, 76%, have never tried a VR headset. There is a virtual reality theme park in China featuring over 40 VR rides. While were still far from seeing a virtual reality headset become as common in peoples homes as a laptop or a TV set, the number of VR users is growing every year. Virtual Reality (VR) Collaboration Platforms Market Statistics The global virtual reality market size, valued at USD 10.32 billion in 2019, is expected to grow at a CAGR of 21.6% from 2020 to 2027. [2] The market size of virtual reality HMDs was $5.5 billion in 2019 with a CAGR of 22.3%, projected to reach $18.6 billion by 2026. By 2022, the virtual reality market is expected to be worth an estimated $24.5 billion. In the United States, a reported 37% of VR users bring in over $100,000. Its a bright future for this technology. 15. Is it something you are currently using or wish to do in the future? Virtual reality never really left. The VR gaming industry is steadily growing. However, most of the content produced for VR platforms is aimed at gaming and social interaction. VR within the engineering industry can, 40. Facebook groups related to AR/VR have increased by 27 percent to 649 percent: Meta has launched a new quarterly series called Hello Future from Facebook IQ, which shows the number of Facebook groups related to AR/VR has increased exponentially year on year, with South Korea (649 percent) heading the list. Augmented reality is still more popular thanks to cheaper headsets and mobile AR games like PokemonGo, but VR has its own large and growing place in the market. Meanwhile, 15% of survey respondents said they are likely to buy a VR device in the next year. According to Forbes, the normal response rate to direct marketing averages less than 1%. Key virtual reality statistics for 2022. about various cybersecurity products. Despite the global pandemic, chip shortage, and shipping crisis, manufacturers still delivered their devices to retailers and, ultimately, consumers. The global virtual reality market size will reach $26.8 billion by 2027, 19. When it comes to both augmented and virtual reality headsets, mobile devices are in the lead. It also found 83 percent said that the pace of investment will increase in 2022 and 37 percent expect a significantly higher pace of investment than in previous years. Virtual reality is the pinnacle of immersive experiences right now. expenses of running this site. That includes devices and VR content like games, apps, and subscriptions. However, every review we commit to is unbiased, objective, and produced This year in 2022, there are approximately 64 million Americans using virtual reality. The latest virtual reality statistics show that the global market size of AR and If you are eager to know what is ahead for the thriving sector in 2022, here are the latest VR statistics and insights. Only 6% of people use their VR just once a year, according to VR usage statistics. USA Virtual Reality Rendering Processing Market Statistics 2023-2030: Driving and Challenging Factors, Revenue, Growth Drivers. one of these links, we may earn an. 3.7 billion people globally are still offline and are locked out of VR adoption: Even as AR/VR goes mainstream, it is important to note that it remains inaccessible to many. March 14, 2022. When compared to the survey above, these virtual reality statistics are comparable. Not everyone finds VR ideal for day-to-day use. The tech is becoming more affordable, apps and games more immersive, and more people are interested in it, according to statistics on VR users. Two-thirds of businesses have moved past virtual reality experimentation and are ready to implement their efforts. Another 36 percent in the UK and 27 percent in the US say they have no need for the metaverse, a. KommandoTech is your ultimate resource on all things tech. Sexually explicit content and abusive language and behaviorPrivacy and data collection on users, like eye movement and facial recognitionPotential psychological risks, like "addiction, increased aggression and dissociation from reality" Access to this and all other statistics on 80,000 topics from, Show sources information The VR market snapshot from 2020 to 2027 depicts that the fastest-growing market for VR is the Asia Pacific. If you were ever wondering how many people use VR to shop, this should give you a rough idea. Show publisher information PwC conducted a survey of over 5,000 consumers and 1,000 executives in the United States. Virtual reality sales are still predominantly focused around gaming, so we can expect investments in this sector to increase in the future as well. This is nearly 10 times the increase when comparing the market size of 2021 (above) to 2028. 53% of Americans do not know anything about virtual reality technology Source That is a ton of room for growth in the coming years, up to 170 million Americans to grab the attention of. This could allow healthcare to become among the top sectors gaining from VR in 2022. 65% report that they want to visit someplace new virtually. In 2018, China opened one of the worlds first VR-centric theme parks. Good VR setups are expensive, since they require a powerful PC along with a headset and controllers - a luxury that many cant afford, especially due to current GPU shortages. The VR gaming industry earned $1.1 billion in 2020. Thats twice the normal donation rate. Oculus Rift sales numbers are impressive too, as nearly 1 million units were shipped in 2018. XR Today lists the latest survey insights and virtual reality statistics trending in the VR industry. The global VR headset market is growing rapidly. Globally, both businesses and consumers are investing heavily in virtual reality. That figure was up from 16% the previous year. Experts predict this overarching virtual market will explode to over $250 billion U.S. dollars by 2028. The Insight Partners. By 2030, 83 percent of industry leaders believe that the pace of investment in immersive technology will increase: of 164 professionals from across industries, the investment climate is bullish. [6] ) device segment accounted for the largest revenue share of over 60.0% in 2021 and is expected to dominate the market from 2022 to 2030. 1 in 5 Meta employees now work on VR development: In 2021, social media giant Facebook pivoted towards VR and the metaverse by rebranding as Meta. Worldwide spending on VR content and apps is expected to reach a whopping $3.77B in 2021. Over six figures, apparently. DataProt is an independent review site dedicated to providing accurate information about various Almost 11 million virtual reality device shipments will be sent in 2022, 14. dont affect the reviews content in any way. Currently, you are using a shared account. That means Beat Sabers revenue is actually much higher. According to a Greenlight Insights survey, 38% of respondents intend to use VR a lot more and 32% a little more. Only 7% of those interviewed said that they will use it less. A survey revealed that almost 20% of consumers had tried virtual reality by 2020. Roughly 33 percent of respondents to an said the preferred an Apple-provided headset as their first choice, followed by Google at 20 percent. Based on the current VR sale statistics, data analysts predict that AR and VR headset manufacturers will ship 26 million per year by 2023. Augmented reality adds virtual elements to a live view, while virtual reality refers to complete immersion in a digital world. VR trends, when it comes to monetization, are moving toward in-app purchases within freemium apps (41%) and in-app advertising (39%). In, The Insight Partners. This device was selling for $999+ and allowed gamers to experience the thrill of VR arcades in the comfort of their own home. This number is growing by the day, as many people get a chance to try VR at their friends house, at malls, stores, arcades, etc. That can be either affordable headsets one plugs into their smartphone, or state-of-the-art tech, like Valve Index or Pimax 8K. DataProt's in-house writing team writes all the sites content after in-depth Following consoles, mobile VR gaming is a significant force, with 64% of those interviewed by Nielsen saying that they play virtual or augmented reality games on their mobile phones or tablets. We are in process of revamping Virtual Reality in Education Market with respect to COVID-19 Impact. The next countries to see the largest GDP increases are China(165.3 billion) and Japan (129.1 billion) both around 2% GDP. Thats because major VR hardware development companies are shipping millions of VR devices annually. We can expect large online retailers such as Amazon, Walmart, and AliExpress to pick up on these trends and incorporate more AR and VR content into their shopping platforms. The graph shows the virtual reality (VR) market revenue in the United States from 2014 to 2025. A Beginners Guide to the Virtual Reality Market. In a survey, 30% of men had tried a VR headset but only 16% of women had tried one, 27. Over 67% are actively engaged in the metaverse for business and 20% are looking into it. Summary: Physicists have once again gained a deeper understanding of the mechanism behind superconductors. The popularity of this technology is definitely on the upswing as, just a few years earlier, only 45% of people said they possessed any familiarity with the tech. published.*. Digital marketing and e-commerce have already changed the way many companies do business. Is it finally time for VR, or is the technologys tipping point still 18 months away? Virtual reality still has a long way to go until it becomes the norm in the PC gaming world. However, the United States is still the most prominent region for the VR market to date. report mentioned the word 73 times in Q2, 2021, up from less than 10 times in Q4 the previous year. The consumer virtual reality market, divided into hardware and software segments, is forecast to reach 2.6 billion U.S. dollars in size in 2020. 9% more men have tried virtual reality than women, 29. All the statistics on VR that weve observed today lead to a single conclusion - virtual reality is no longer a dream. 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